BURH
Concept of a larger village enclosed by a timber palisade and ditch, with a gate, market square, hall, houses and a small church.
Concept art · a world in development

Anglo-Saxon village building / tower defence

BURH

A village worth defending.

Make a home. Rally its people.
Hold your ground when the raiders come.

Free browser prototype. No account. Still growing.

Build at your pace. Fight when you're ready.Explore the village
Single playerVillage builder + tower defenceIn development

01 / The game

The village you build.
The people you defend.

Thatched roofs. Working fields. A handful of households. Build something of your own, then decide how to protect it.

01

Build at your pace.

Place homes, fields and defences. Find a layout that works for you. Preparation has no countdown.

02

Sound the horn.

The people tending your village take up spears and shields. Rally the fyrd. Your neighbours are your defenders.

03

Hold your ground.

Meet the raids, protect the hall and bring your people home. Rebuild, rethink and prepare for what comes next.

02 / The world

Same village.
A changing year.

Green shoots, golden harvests and quiet winter roofs. The seasons give the village its rhythm, and the next defence a different backdrop.

The longer-term ambition: grow from a small settlement into a fortified burh. The artwork explores that future; the playable prototype is the beginning.

Spring · seasonal concept study

Spring village concept: green fields and thatched homes.
Visual development. Not a gameplay screenshot.

04 / The first village

Your ground.
Your people.
Your call.

The early browser prototype is playable now: place buildings, watch residents gather at the horn, and defend the village through its first raids.

Build your first village

Early prototype, not a finished demo. Desktop recommended.
Progress is saved in this browser on this site.

Visit the separate 3D art study

Press / creators

The essentials.

BURH is an Anglo-Saxon-inspired village-builder and tower-defence game by Matt Southers / Fieldcraft Games.

Release date, final platforms and pricing are not announced. Concept art should be labelled as concept art when shared.